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Codenames Duet keeps the basic elements of Codenames: give one word clues to try to get someone to identify your agents among those on the table, but now you're working together as a team to find all of your agents. Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later.
Game Play: To set up play lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card with nine of the squares colored green representing your agents and one square colored black representing an assassin . The assassin is in different places on each side of the card and three of the nine squares on each side are also green on the other side. Collectively you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one word clue to the other player along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct they can attempt to identify another one. If they reveal as many as the number stated by the clue giver then they can take one final guess if desired. If they identify a bystander then their guessing time ends. If they identify an assassin you both lose.
Check out the other versions of Codenames
Ages: 9+ yrs
Number of Players: 2 to 4
Vendor: Czech Games