Abra Kazam Action Card Game

Product Information

Gather up to 8 wizards and make room around the table for the Spells contest.  At your turn grab the magic wand and try to make the others guess your spell by drawing in the air the magic move of your card. The first to find the corresponding card on the table becomes the Wizard, but he will have to play by following the challenge just revealed on the back of the card: transformed into a frog,  an owl,  an octopus.   Unless he is pursued by bats.  The wizards will have to undergo a multitude of delirious spells.